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Dungeon of the Exiled (Unity)

I made this using assets I made in preparation for a massive Souls-like game my friend and I were going to make. We might finish it sometime in the future, but for now the assets are useful to me as some temporary set pieces.

Applications Used:
-Unity
-AURA (Free Unity Asset)
-Autodesk Maya
-Adobe Animate

Final Iteration. 
Added maze patterns to all the walls.

Final Iteration.
Added maze patterns to all the walls.

First iteration. 
Playing around with AURA (Unity Asset Store)

First iteration.
Playing around with AURA (Unity Asset Store)

Second iteration. 
Added chairs, reduced fog, added screen space reflections, brightened the floor and wall materials.

Second iteration.
Added chairs, reduced fog, added screen space reflections, brightened the floor and wall materials.

Third iteration. 
Added more ivy to the walls, and added glowing maze pattern. Changed atmospheric lighting to a more orange color. Removed the chairs (they cluttered the scene).

Third iteration.
Added more ivy to the walls, and added glowing maze pattern. Changed atmospheric lighting to a more orange color. Removed the chairs (they cluttered the scene).